SDEF
//
// Define the model, animations, and skin
//
path models/spear
origin -64 0 0
scale 1.0
spear_base.sbm
spear_base.tga

idle spear_idle.sam
fly  spear_idle.sam

//
// Initialization settings
//
!init:
server effects everyframe
//
// spear impact sounds
//
server aliascache spear_impact1 "impact/spear/spear1.wav"
server aliascache spear_impact2 "impact/spear/spear2.wav"

//
// Main section
//
!main:

fly first spawn sprites/bubble.spr randorigin 8 physics vel 0 0 30 time 2 touchdie randscale 0.05 0.1 water 1 lerp

//
// SinED section
//
/*SINED Projectile_Spear (.3 .3 1) (0 0 0) (0 0 0)
Spear
*/
